Our nonprofit aims to help students in high-poverty communities develop literacy and leadership skills. By creating digital learning games and curriculum set in the professional world and supporting educators in creating student-centered classrooms, we invite students to take charge of their learning.Learn More About Our Impact
In 1992, Lewis W. Bernard founded Classroom, Inc., the nonprofit organization that created Read to Lead, with the insight that the simulation software used to train his company’s global workforce could be adapted to help students succeed in school and prepare for their careers. In partnership with Columbia Teachers College and Bank Street College of Education, Classroom, Inc. created the first generation of learning games where students became the boss in a virtual workplace. Through Read to Lead, the organization has now helped more than 1 million students nationwide develop literacy and leadership skills (and come a long way from floppy disks).
Support the next generation of readers and leaders
Your gift gives middle schoolers the chance to be the boss of a virtual world while building literacy, life, and career skills.Donate to Read to Lead