Classroom, Inc. creates immersive career readiness game-based learning using literacy and leadership skills to prepare students for their future lives.
In this series we highlight the instructional coaches who take our work to the next level, going into classrooms and out-of-school time (OST) programs to collaborate with the educators using our game-based learning. Our instructional coaches are former educators who are passionate about expanding access to real-world learning experiences, and we’re grateful to have them on the Classroom, Inc. team!
“As an educator, I wanted to empower my students to become the best learners they can be. As an Instructional Coach, I’m able to share that with teachers and watch them guide their students to success. I’m seeing success from Bridgeport to the Bronx. Read to Lead is having an impact.”
Marquis is a filmmaker, writer, and producer with a passion for education. After spending 15 years teaching 6th, 7th and 8th grade students in New York and New Jersey, Marquis transitioned full-time into filmmaking, writing, producing and directing. He joined Classroom, Inc. in October 2016 and has spent the last two years helping teachers and students navigate Read to Lead, instilling best practices, and ensuring students are developing as leaders.
Marquis was drawn to Classroom, Inc. because of his experience in middle school classrooms.
He understands that middle school is a delicate time for students, lacking the additional support and accountability found in elementary and high school.
When Marquis saw how Read to Lead makes students the boss, he realized how important that experience was for middle school-aged youth. Middle school is often when students start developing their personalities and questioning the status quo, making it tricky for students to balance academics and finding their personal identity.
Read to Lead teaches students how to develop leadership skills in a safe environment while also encouraging them to find their own voice as a leader.
To Marquis, Read to Lead is empowering students to take ownership of their learning and build 21st Century Skills. These skills are helping them develop their own leadership styles and helping them read better. At the same time, the game-based learning empowers teachers to differentiate instruction to students for maximum impact.
“Read to Lead allows students to work at their own pace while providing teachers a window into each child’s progress through a digital data dashboard that makes it easier for teachers to assess student growth and identify problem areas where students may be struggling.”
Marquis loves the diversity of the characters in leadership positions. When students first see the games, especially kids from urban or diverse schools, they immediately see someone who looks like them. He believes this builds empathy and knowledge that their decisions as a leader should be based on the task they are asked to do, not what someone looks like.
“Read to Lead allows students to build confidence in their learning. Educators who really want to do the best by their students strive to send them out into the world as confident learners and leaders. That’s what it takes for students to never give up on themselves. They will push forward, knowing there is a solution to every problem, which is a big part of what it takes to be the boss.”